Name: Haruki Akiyama
Age: 300
Birthday: 18th of February
Appearance: image in profile.
Haruki keeps a youthful look, almost appearing to be around 20 years old. He has bright pink eyes, and longish pink hair. Haruki wears sleeveless shinigami outfit, and straw Sandals. His zanpakuto is strapped to his back. Haruki’s height is 5”4, and weighs 100 pounds. Haruki is consider small, and uses this to his advantage while fighting. Haruki has his division number tattooed on his right shoulder, the center of his abdomen has a scar inflicted on him from his sensei during a training session. While preforming his duties in the infirmary, Haruki wears a lab coat with zigzag stitches sewn into it. After his promotion to captain, he had a special haiori made. Which looks like his lab coat, just division insignia on the back.
Personality:
most of the time he is cheeful and calm.
For all his strength, one wouldn't know the extent of it at the first glance. he has taken a laid-back and non-adversarial approach when dealing with matters concerning his duties as a Captain of the 4th and gotei and is very much personable. he would prefer to, and is often able to, use voice of reason to resolve problems to the point of appearing goofy and cowardly.
Though extremely rare, Haurki can also be sadistic and cold-hearted when his tolerance reaches its limit or his anger is at an apex. Haruki at times can appear childish, and space out. Though this is only when meeting someone new for the first time. Haruki has an odd quirk of having zigzagged stitches sewn into stuff, most of the infirmary has this pattern.
Biography:
Human life: During his time as a human, Haruki had always liked working with computers and working with his hand to hand combat training. From time to time he would also teach his friends and family things he was able to learn during his training. While he was not working or training, Haruki would often walk the lake near his house and swim to a small island sitting in the middle of it. And sit there for hours doing nothing but watching the lake. Only doing this so he would be able to keep those close to him safe. Since he worked on computers, he stayed in work late one night. While latter walking home he was attacked by three men. Knowing hand to hand combat he was able to fight them off before one of them pulled a gun out and shout him in the chest leaving him there to die. It did not take him long after being shot in the chest to die from the wounds.
Rukongai life: During his life in the 3rd District of the West Rukongai. Having nothing else to do with his life. Haruki spent most of the day trying to become better with hand to hand combat. When he was not doing this, he was able around never living in once place for to long. After speeding three years working on this during this time he was able to teach others he knew how to use this in case they ever needed to.. He entered the Academy.
Academy life: During his time in the Academy he proved to be great with using hakuda and kidou. Using hakuda proved to be one of his best skills he was able to use he was top in his class with using hakuda. Since he was good with kidou he began to work on his kaido. Which he was decent with using, after three years in the Academy he was able to join one of the 13 divisions.
Promotion to captain, Haruki soon was promoted to captain of the 4th a few years after joining the gotei 13.
Skills
Hand to hand combat (hakuda): Haruki is extremely skilled in hakuda. This is by far his best in terms of fighting. He knows many forms of martial arts, fans combines them while fighting in order to catch his opponent’s off guard. His shikai and bankai are both useful with his fighting style
Healer: Being captain of the 4th, this is by far his best skill. Haruki is able to heal almost any wound with little effort.
Zanpakuto
Kagutsuchi is a Fire/melee type Zanpakutou.
- Shikai: The release command is "Consume, Kagutsuchi" (貪れ, Musabare,Kagutsuchi)
Passive Ability #1: Healing Flame (Chisou)
Strength: The user's healing abilities are enhanced by this Kagutsuchi passive ability. The gauntlets will automatically release blue flames when near the wounded, which will help with healing open wounds, stop bleeding and diminish pain at a much faster rate than regular Reihai.
Weakness: Although Chisou can help with healing, this is not instantaneous and won't heal wounds completely. The greater the wound, the harder it will be to heal.
Passive Ability #2: Gauntlets Ablaze (燃剣, Nenken)
Strength: When shikai is activated, the gauntlets starts to resonate with red flames driven all around it. This amplifies all attacks given by the gauntlets as it will burn anything it hits on contact.
Weakness: The fire constantly is on the gauntlets meaning constant use of reiatsu. Furthermore, water attacks can abate the flames.
Active Ability #1: Ring of Fire (Touaika)
Strength: (This attack is much like Rukia's first dance, but with fire). A burning ring forms on the ground, which will subsequently burn upwards trapping the target within its pipe-like circumference. This allows the wielder to burn anything caught on its path whether it's on the ground or the sky.
Weakness: This move requires the user to stand near his opponent in order to create the ring.
Active Ability #2: Dragon Steel (龍鋼, Ryuukou)
Strength:'Kagutsuchi releases exploding fire balls and piercing fire spears from the finger tips, and palms of his gauntlets.
Weakness: Water and kidou shields.
Ability #3: Red Storm (紅嵐, Kuran)
Strength: A small reddish-cloud of heat will form above the opponent and start to spin slowly. Small flames will subsequently begin to fall like rain drops, trapping him amidst a flame storm.
Weakness: This ability causes reiatsu drainage. For this reason, the range of the attack is only from a 3 meter diameter around the field of battle and the user won't be able to use it again for a reasonable amount of time (4 posts).
- Bankai: Kagutsuchi no Jakka. The bladed fingers of the gauntlets becomes engulfed in red flames on command. These flames can be turned on and off at will.
Passive Ability #1: Healing Flame (Chisou)
Strength:The fire flames of the bladed fingers will momentarily turn blue before releasing them on the wounded. Like in shikai, this helps heal open wounds, stop bleeding and diminish pain. In bankai, the healing rate and accuracy increases substantially. Once the healing has concluded, Kagutsuchi red flames are restored. Weakness: Same as in shikai.
Passive Ability #2: SheildAblaze (燃盾, Nenjun)
Strength: Whenever the user is about to be harmed, a shield of fire will automatically protect him, reacting regardless of the user's will. The shield's power is considerable in speed and strength and it's capable of withstanding strong attacks and blocking fast projectiles.
Weaknesses: This shield can be defeated with extreme speeds and brute force, such as those by higher ranked officers or specialists. Water users and attacks are also a major threat.
Active Ability #1: Firestater (Pyrokinesis) 火進退 Kashintai
Strength: With Bankai, the user becomes pyrokinetic, having the ability to create and manipulate fire. From staffs, spears, blades, projectiles, shields, spheres, waves, etc., he can bend or shape all fire to attack or defend.
Weakness: Water users. Also, in the event of him using several attacks at once, he will be slightly weakened for a period of time (two posts).
Active Ability #2: Fire Breather (炎吸獣, Enkyuujuu)
Strength: An attack where reiatsu kneaded inside the body is converted into fire and expelled from the mouth in a massive orb of roaring flame or as a continuous flamethrower. The scope of the attack is altered by controlling the volume of reiatsu that is mustered. The released flames will engulf their target and/or leave a crater on the ground's surface.
Weakness: Reiatsu drainage.
Active Ability #3: Burning Evenfall [The Spirit Manifestation] (燃続滝, Enzokurak)
Strength: The area begins to get warm and the zanpakutou will start to gather more flames. A powerful burst of redish energy becomes visible followed by a flame current that will start whirling at high speeds. After a few seconds, the flame current will morph into a giant dragon engulfed in fire, a version of Kagutsuchi. This spirit will fight under the command of the user and can be send charging toward the opponent in order to crush him under its colossal flames. However, controlling the materialized spirit can cause substantial reiatsu drainage and should only be used for a small period of time (two posts).
Weakness: Besides water users and attacks, which may weaken the fire creature's strength, controlling the dragon may cause substantial reiatsu drainage, and it may drive the user weaker after a certain period of time
Abilities
strentgh: despite his small size, Haruki is considered to be insanely strong. His hits can easily destroy walls, or almost anything it hits.
Reiastu: being a captain, and over the 4th he had a vast amount. And uses this to his advocate while fighting channeling it into specific areas to increase the impact and damage.
Master healer: Haruki is the most powerful healer currently within the gotei 13. This being his best skill
shikai and bankai: Haruki has mastered both, and is well skilled with using them. His zanpakuto is a melee/fire type which works well with his Hakuda skills
Shinigami Abilities:
. Reiraku (Enhanced Reiraku)
. Zanjutsu practitioner
. Hohou: he is an expert being considered fast. However this isn’t his best skill. Haruki tends to get winded if overusing fast speeds.
. Hakuda: Haruki is a master of hand to hand combat , knowing many forms of martial arts.
. Kidou: Haruki is a master of kidou, being able to use high level almost back to back.
kaido: master using healing kaido