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Zanpakutou Name: Amaterasu
Sealed Form Description: While sealed, Amaterasu takes the form of Muzori (a katana without curvature). The hilt is wrapped with black wrapping and at the end, there is an ornamental thread that has intertwined red and yellow fabric.
Shikai Release Command: "All life clings to the Sun!"
Shikai Release Form Description: The hand that holds the sword gets engulfed with flames up to shoulder level. If the user switches the sword into another hand it will disappear and reappear into the hand that is actively holding the sword. Since the flames are part of the Zanpaktou and thus part of Madara, they do not cause any harm. The color of the flames are mixed with Madara's purple reiatsu.
Shikai Abilities:
Passive ability I
Favor of the Goddess - The heat generated by the release and active flames expand the blood vessels in his body increasing the user's strength to the hand that is actively holding the sword.
Weakness: Water and Ice based abilities can greatly hinder the ability as they would decrease the temperature and thus restrict the blood vessels.
Active ability I
Judgment of the God - Madara can swing the sword and in the moment of the slash user's reiatsu is condensed at the edge of the entire sword and is released towards the direction of the swing. The reiatsu takes the appearance of highly condensed flames.
Weakness: Next to the obvious weakness towards the water and ice the slash can be avoided by the enemy if they pay attention and is not fatal unless point-blank or if the enemy has superior reiatsu or if the user has highly developed Hierro. Kidou that is on mid-level and up can easily cancel out the ability.
True Zanpakutou Name: Amaterasu Oomikami [天照大神/天照大御神]
Bankai Release Command: "Bathe in the warmth of the sun."
Bankai Release Form Description: The user's whole body gets engulfed with flames, as well as his sword. It appears that his sword is made of flames, but this isn't the case, for it is "hidden" below these flames - it is merely a trick to fool his opponents. The flames are though not damaging Madara in any way for being a part of his Zanpakutou and therefore a part of his soul. While in Bankai if Madara speaks, two voices can be heard: one male and one female, Madara’s and Amaterasu’s (Madara’s Zanpakutou spirit).
Passive Abilities:
Passive Ability I
Coat of Darkness - The Flames that once covered his right arm, stretch out and cover all of his (Madara's) body upon Bankai activation. The usual color of the flames is gone. The color changes into black. These flames heat the air around the user to 70°C or 158 F). Due to this, it is difficult to get close to the user. The radius of the heat is 5 meters around the user. The effects created by the heat range from, increased fatigue, sweating, dizziness to severe drowsiness, headache, and difficulty breathing. In the most severe cases (the opponent being exceptionally weak or already near exhaustion), loss of coordination or losing consciousness may occur. Also, the flames that surround Madara have a radius of 50 cm except for the flames on the arm in which the blade is held, it has a radius of 15cm around it.
Passive Ability II
Gift of the Goddess - Upon activating Bankai, Madara gains an increase in speed, body strength.
Active Abilities:
Active Ability I
Girei [Crying God] - The flames which cover the opposite arm (opposite of the one in which Madara holds his sword) are pulling back towards his wrist area. These flames start moving and fill the spaces between his fingers, causing extreme heat. By focusing these flames in front of his palm (a few millimeters away) he is able to cause a heat that is so extremely high that the air starts to combust while creating a ball of hot plasma (Diameter: 50 cm). Due to Madara’s purple reiatsu color, this ball of plasma appears to be deep purple instead of usually white, so it may be confused as Cero by beginners. Since this technique requires focus and needs an increased temperature to be created, this technique requires reiatsu usage. The attack varies in strength (amount of damage the opponent receives) and in loading time. It depends on how much of reiatsu Madara used. Faster attacks use little of reiatsu, while the stronger attacks but with slower loading time can do some devastating damage.
Weakness: It can be deflected by mid and high-level Kidou, can be dodged if the opponent is fast enough. The user of this technique can’t use any Kidou for 4 posts after the technique is used. With each usage, the amount of waiting for the Kidou is doubled.
Active Ability II
Heaven and Hell
Heaven - By pointing his arm (with all of his fingers or just index finger) above the opponent and saying a quote from one poem (“The Goddess descends from the sky”), a circle of fire is formed. The circle is one meter above the opponent. Out from the circle, a column of fire descends fast from the sky, towards the opponent.
Hell - By pointing his arm (with all of his fingers or just index finger) beneath the opponent (works even if the opponent is in the air) and saying a quote from one poem (“We seek it thus and take to the sky”), a circle of fire is formed beneath the opponent. In Hell, the effect of the attack is reversed. Out from the circle, a column of fire shoots towards the sky.
For both of the attacks, the height of the fire column is around 50 feet or 15 meters. The speed of these attacks is just a split second of the glow that appears when the circle is formed
Weakness: Uses a moderate amount of reiatsu. Madara is able to use this technique only 8 times and is easily dodged unless the opponent has severe injury that is preventing them to move.
Active Ability III
Divinity - This active ability changes the color of flames from black to white. This happens because of the intense heat that increases upon activating this ability. The hottest of the flames are white. This ability emits white light. It can affect the opponent’s eyesight, but not to such an extent that he /she is blinded completely. This ability also boosts the first passive ability (Coat of Darkness). Boost is resulted in a wider range of the passive (from 5 meters to 10), in the increase of the temperature around Madara (changes from 70°C to 100°C or 212 F). This increases the chance of affecting the opponent with the first passive (Effects are in the description of the first passive ability). It can disintegrate Kido 60 and below completely as well as Shikai level abilities of my own level and below. Stronger attacks can come through but are still diminished by that amount.
Weakness: Uses a moderate amount of reiatsu. Can be avoided by just, simply not getting closer. This ability has disadvantages against Water and Ice abilities. If they are on the same level they can halve the range and temperature.
Kisaragi Madara General Chit Distribution
20th seat - Tier C - Earnable Chits 3 - Free Chits 5
Reiatsu | Average | (Free Chits used = 1) |
Strength | Potent | (Free Chits used = 1) |
Speed | Nimble | (Free Chits used = 1) |
Hohou | Practitioner | |
Zanjutsu | Combatant | (Free Chits used = 2) |
Hakuda | Practitioner | |
Kidou | Practitioner | |
Reikaku | Practitioner |